Initialize engine version: 5.6.3p2 (b3d7a6428558)
GfxDevice: creating device client; threaded=1
Direct3D:
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    Renderer: NVIDIA GeForce 920M     (ID=0x1299)
    Vendor:   NVIDIA
    VRAM:     949 MB
    Driver:   9.18.13.4505
Begin MonoManager ReloadAssembly
Platform assembly: D:\unity\5 things\build\demo v1.6\ToDoListDemo_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\unity\5 things\build\demo v1.6\ToDoListDemo_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\unity\5 things\build\demo v1.6\ToDoListDemo_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\unity\5 things\build\demo v1.6\ToDoListDemo_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\unity\5 things\build\demo v1.6\ToDoListDemo_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\unity\5 things\build\demo v1.6\ToDoListDemo_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\unity\5 things\build\demo v1.6\ToDoListDemo_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\unity\5 things\build\demo v1.6\ToDoListDemo_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\unity\5 things\build\demo v1.6\ToDoListDemo_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\unity\5 things\build\demo v1.6\ToDoListDemo_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.140 seconds
Platform assembly: D:\unity\5 things\build\demo v1.6\ToDoListDemo_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\unity\5 things\build\demo v1.6\ToDoListDemo_Data\Managed\System.dll (this message is harmless)
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 3.222805 ms
Setting up 2 worker threads for Enlighten.
  Thread -> id: 1d60 -> priority: 1 
  Thread -> id: 238c -> priority: 1 
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 342.
Total: 2.024516 ms (FindLiveObjects: 0.046699 ms CreateObjectMapping: 0.044647 ms MarkObjects: 0.325872 ms  DeleteObjects: 1.606270 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 3055.
Total: 3.748820 ms (FindLiveObjects: 0.292515 ms CreateObjectMapping: 0.117006 ms MarkObjects: 0.874468 ms  DeleteObjects: 2.463290 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.200539 ms

Unloading 434 unused Assets to reduce memory usage. Loaded Objects now: 320.
Total: 10.967288 ms (FindLiveObjects: 0.075951 ms CreateObjectMapping: 0.084162 ms MarkObjects: 0.242223 ms  DeleteObjects: 10.563411 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.528581 ms

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 355.
Total: 0.375651 ms (FindLiveObjects: 0.042594 ms CreateObjectMapping: 0.034896 ms MarkObjects: 0.236065 ms  DeleteObjects: 0.061582 ms)

true
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

